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ISTE Standards:

1a, 2b, 3d, 4a, 4c, 4d, 6a, 6d, 7a, 7b, 7c, 7d.



Let's talk about the word "creativity":


People believe different things about creativity. Consider the following question:

Creativity: you are born with it or you can learn it?
People who are creative are born that way.
Creativity and creative thinking can be learned.
Poll Maker






Can you visualise people who are being creative at work, at school and in their free time? Let's look at someone who is a creative professional.
Jonathan Zawada is a graphic artist who designed artwork for Flume's most recent albums. In the clip below, he shares where he gets inspiration and how he uses this in his work. What can you observe about Jonathan when you see him talking about his creative work?





Retrieved from https://youtu.be/7Ml39x3xgUI

Is it likely that Jonathan was born with all this creativity in combining technology, mathematics and art or that he learned to become highly creative through different processes, knowledge and skills and built up his expertise over time?

An emerging group of educators believe that creativity as a skill set is very important to the future of student learning, the adult workforce, professional careers and the personal, social and mental health of all global citizens. They include the ability to think creatively in what they call, solution fluency.

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What you will get out of this module:


This creativity module guides students through a #designthinking activity focusing on the 2015 Sustainable Development Goals (SDGs).

The activity uses a blend of online and interactive learning tools providing students with hands-on choices and experiences, developing their solution fluency with real-life 'wicked' problems.
This activity aims to help students working positively and powerfully to:
a) make choices about how human-centred design creates innovative solutions to wicked problems
b) develop creativity through using #designthinking processes and growing an #innovatorsmindset
c) reflect on these ways of working with different tools in a digital learning environment
d) create an innovative solution and share your work with other students in digital learning environments.





Getting started with the SDGs


These are the 17 Sustainable Development Goals (or SDGs for short) as agreed to by the United Nations. These goals were set in 2015 and global efforts will aim to solve or make progress towards solving these by 2030. These replace the Millenium Development Goals (MDGs) which saw great progress made towards improving life for all people and the planet. You will have an opportunity to choose one goal in the activity below.


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Retrieved from www.un.org/sustainabledevelopment/blog/2015/12/sustainable-development-goals-kick-off-with-start-of-new-year




Welcome to your personalised #designthinking workspace.







Finished and ready to see what others have done?


Now that you have completed your own pitch, you can watch other students' SDG pitches in the Flipgrid below. In what ways can you see their #creativeconfidence growing?
Which of these ideas might be worth turning into marketable products? Which ideas could potentially transform students into global entrepreneurs?











Reflecting on Creativity: a final provocation

In the 2007 TED Talk "Do schools kill creativity?", Sir Ken Robinson (2007) invites us to think about how creativity is being taught in schools (or not).

Use the AnswerGarden below to share your reaction to his provocation.






Retrieved from https://youtu.be/iG9CE55wbtY'

Type five (5) words that best sum up your feelings about the importance of learning creativity at school into the AnswerGarden below.









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References


Couros, G. (2015). The innovator's mindset. Empower learning, unleash talent, and lead a culture of creativity. San Diego, CA: Dave Burgess Consulting.

Visionaries, Episode 1. [Video file]. Retrieved from https://youtu.be/7Ml39x3xgUI

Information Design. (2014, December 2).
Wicked problems. [Video file]. Retrieved from http://youtu/be/IOKpB4KtUZ8

International Society of Technology in Education. (2016).
Digital citizenship defined. Retrieved from http://info.iste.org/digital-citzenship

Jukes, I., McCain, T., & Crockett, L. (2010).
Understanding the digital generation. Teaching and learning in the new digital landscape. Vancouver: 21st Century Fluency Project Inc.

Kelley, T., & Kelley, D. (2014).
Creative confidence. Unleashing the creative potential within us all. London: WilliamCollins.

Lindsay, J., & Davis, V.A. (2013). Citizenship. In
Flattening classrooms, engaging minds: move to global collaboration one step at a time (pp 97 - 125). Boston: Pearson/Allyn and Bacon Publishers.

Lindsay, J. (2016).
The global educator. Leveraging technology for collaborative learning & teaching. Eugene, Oregon: ISTE.

Purdy, D. (2017).
Sparking creativity for senior students. [Video file]. Retrieved from https://spark.adobe.com/video/1f1POyPQ4GESA

Ribble, M. (2015).
Digital citizenship in schools. (3rd ed.). Eugene, OR: ISTE

Robinson, K. & Aronica, L. (2009).
The element. How finding your passion changes everything. London: Allen Lane.

TED Talks. (2007, January 6).
Do schools kill creativity? [Video file]. Retrieved from https://youtu.be/iGCE55wbtY

TEDx Talks. (2013, November 8).
#OurVoice: George Couros at TEDxBurnsvilleED. [Video file]. Retrieved from https://youtu.be/kZQKD83rsPw

Thomas, D., & Brown, J. S. (2011).
A new culture of learning. Cultivating the imagination for a world of constant change. Lexington, KY: CreateSpace.

United Nations. (2015).
Sustainable Development Goals. Retrieved from www.un.org/sustainabledevelopment/blog/2015/12/sustainable-development-goals-kick-off-with-start-of-new-year

Wheeler, S. (2015).
Learning with 'e's. Educational theory and practice in the digital age. Carmathen, Wales: Crown House.

Zhao, Y. (2012).
World class learners. Education creative and entrepreneurial students//. Thousand Oaks, CA: Corwin.